hello everyone I am going to be making a Weapon add-on for Kfmod that adds several weapons and de-ployables
No offense mate but seeing what you replied in the shout box I doubt you'll be able to make 75+ weapons if you don't know how to make models, animations and sound effects. Would take a huge amount of time to make all these weapons. I don't know enough about UT modding, but I'm pretty sure implementing the finished models, animations and sound effects into the game is less than 5% of the work if you know how. Personally I also think that KF is a fun mod, not a realism mod. I don't need a selection of all assault rifles this world has to offer when they all have very minor differences only regarding gameplay.I like the mines and turret ideas though. Although I think the AI may not be ready for turrets, it would probably just work like a cheat. Turrets firing, AI not even noticing them. But mines would be great, I always miss them while playing. I would even offer to make a mine mesh for you (since it takes about twenty minutes to make ) if you know how to implement it and make it go boom.
I like all these weapons, but I hope for an auto shotty. A gun like that would be killer (balanced and expensive of course Since tripwire called rights to the AA-12, maybe something like an USAS? Just a dream of mine that'll never come true. Good luck making them regardless, learning modeling, texturing, importing, hit boxing, and perfecting for use in game takes about a year or so, to understand at least.