If you like the VCTF maps...help us find good ones  (Read 3875 times)

miley.cyrus

  • Newbie
  • *
  • Posts: 24
  • Country: se
Re: If you like the VCTF maps...help us find good ones
« Reply #30 on: April 14, 2019, 16:52 »
I'm not entirely convinced...but let's try it and see.

It's on the server from the next map change
Thanks, it worked pretty well I think, lots of mayham, lots of fun.

The_Cowboy

  • Junior Member
  • *
  • Posts: 47
  • Country: in
  • CodeZilla
Re: If you like the VCTF maps...help us find good ones
« Reply #31 on: April 14, 2019, 16:54 »

 ;D Maybe you can find a solution for auto-balance? If not, maybe you can put a message to show when joining the server like "Please help balance the teams" I don't know.. All I know is it doesn't feel great to be in a very weak team. It really ruins the game. I think this is a very important subject for the community. I have become a jerk because of my frustration and now everybody hates me  :-[. It would be soooo nice if there could be some fair-play on the server.

There used to be a popular mod for the fair-play in UT99 https://ut-files.com/index.php?dir=ServerSide_Mods/AutoTeamBalance/&file=AutoTeamBalance-1.5_HighScores_release.zip.

An excerpt from the ReadMe
Quote
AutoTeamBalance keeps a record of the skills of players on your server, and
uses the information to balance the teams at the beginning of each game. In
theory this should make games closer and fairer, or at the very least, better
than just randomly picked teams.

It actually performs team balancing with three different algorithms:

    1) At the beginning of the game (or when forced by a semi-admin), all
       players are balanced in a 1-2-2-2... pickup style
       [ForceFullTeamsRebalance].

    2) When a new player joins mid-game, he is assigned to the smaller team,
       or if both teams are the same size, the weaker team [ModifyLogin].

    3) When a player or admin requests [MidGameTeamBalance], either the
       1-player-switch or 2-player-switch rebalance algorithm will be called,
       depending on whether one team has more players or not.  This will
       attempt to make the strengths of the two teams as close as possible.

Usually one or two "!teams" rebalances should be sufficient to even the teams
if players have left the server mid-game.  But in unbalance emergencies,
semi-admins may also force a ForceFullTeamsRebalance mid-game, as in event 1,
but in this case players holding flags may get switched too!

AutoTeamBalance updates player stats shortly after the end of the game.
Players who leave before or immediately after the game ends will not have their
stats updated.  The default settings record the average of of each player's
score-and-frags, normalised relative to the other players on the server.
Since unknown players start with a score of 50, this will be the average
player strength.

Should be a piece of cake to port it to UT2k4!
Quote from: Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO.

Piglet

  • 1337
  • *
  • Posts: 1305
  • Country: gb
Re: If you like the VCTF maps...help us find good ones
« Reply #32 on: April 14, 2019, 21:49 »
I've hacked the ctf-faceclassic map, added in the things that the mutators add - vehicles and more weapons... and made vctf-faceclassic which hopefully looks and works pretty much like you're used to.

The crouch- jump spot is more easy to see.

It won't work offline as I didn't include the code components... they get added in afterwards.

Does anyone know enough unrealed to add in vehicle patching? I don't know how to do it in a way that works with bots? I had a go, but it just got confused by how close other path nodes were and it didn't work
« Last Edit: April 14, 2019, 21:51 by Piglet »

Zinst

  • Junior Member
  • *
  • Posts: 33
  • Country: kz
Re: If you like the VCTF maps...help us find good ones
« Reply #33 on: April 14, 2019, 22:06 »
The problem with utfiles is that many maps are made with others files  ( textures,static meshes, sounds etc...) and need those to work.
So if you only download the map, you coulnd't play it.

 
« Last Edit: April 14, 2019, 22:10 by Zinst »

Grim_Fandango

  • Newbie
  • *
  • Posts: 4
  • Country: scotland
Re: If you like the VCTF maps...help us find good ones
« Reply #34 on: April 15, 2019, 01:39 »
How about Instagib, low-grav Face (without vehicles)?

Piglet

  • 1337
  • *
  • Posts: 1305
  • Country: gb
Re: If you like the VCTF maps...help us find good ones
« Reply #35 on: April 15, 2019, 07:56 »
The problem with utfiles is that many maps are made with others files  ( textures,static meshes, sounds etc...) and need those to work.
So if you only download the map, you coulnd't play it.

You then look in ut2004.log to find the missing assets and grab them too.

When you find a good map let us know all the things that are needed.

That's what I do

The_Cowboy

  • Junior Member
  • *
  • Posts: 47
  • Country: in
  • CodeZilla
Re: If you like the VCTF maps...help us find good ones
« Reply #36 on: April 15, 2019, 11:56 »
I've hacked the ctf-faceclassic map, added in the things that the mutators add - vehicles and more weapons... and made vctf-faceclassic which hopefully looks and works pretty much like you're used to.

Sounds cool. Could you add Translocator there? Or is not supposed to be in the gameplay?
Quote from: Wormbo
You learn UnrealScript mainly by reading other people's code. Removing code without an important reason (download size reduction and lack of helpfulness are not important in that sense) is extremely antisocial IMHO.

Piglet

  • 1337
  • *
  • Posts: 1305
  • Country: gb
Re: If you like the VCTF maps...help us find good ones
« Reply #37 on: April 15, 2019, 13:22 »
We tried with translocator but it didn't work that well.

Surprisingly it worked less well than with lots of 'deemers!

miley.cyrus

  • Newbie
  • *
  • Posts: 24
  • Country: se
Re: If you like the VCTF maps...help us find good ones
« Reply #38 on: April 15, 2019, 16:35 »
The problem with utfiles is that many maps are made with others files  ( textures,static meshes, sounds etc...) and need those to work.
So if you only download the map, you coulnd't play it.

You then look in ut2004.log to find the missing assets and grab them too.

When you find a good map let us know all the things that are needed.

That's what I do
I use a tool called UTDeps to find out if stuff is missing and whats needed.
https://www.utzone.de/forum/downloads.php?do=file&id=3669

PS sometimes its very tricky to find out file dependecies.
 

Piglet

  • 1337
  • *
  • Posts: 1305
  • Country: gb
Re: If you like the VCTF maps...help us find good ones
« Reply #39 on: April 15, 2019, 16:49 »
I just look in the log. It may take several restarts but you always get there in the end

tirofijo!!

  • Sr. Member
  • *
  • Posts: 147
  • Country: ec
  • bash the fash
Re: If you like the VCTF maps...help us find good ones
« Reply #40 on: April 15, 2019, 18:13 »
ok, i have the names, this versions were fun with a few and lots of bots.

VCTF-CTC-EscapeFromNewYork~.ut2.uz2

VCTF-RT-TrainCrossingRC1.ut2.uz2

VCTF-Veniis-][.ut2.uz2

VCTF-HaLfpiPe~.ut2.uz2

VCTF-ACTIONCITY.ut2.uz2

VCTF-Lakovost++.ut2.uz2

VCTF-Hetairu][Tortuga_RS~.ut2.uz2

Piglet

  • 1337
  • *
  • Posts: 1305
  • Country: gb
Re: If you like the VCTF maps...help us find good ones
« Reply #41 on: April 15, 2019, 20:40 »
VCTF-CTC-EscapeFromNewYork~.ut2.uz2 - looks interesting. Let's try it

VCTF-RT-TrainCrossingRC1.ut2.uz2 - hmmm - not a fan

VCTF-Veniis-][.ut2.uz2 - too small not really a vctf map. Good map for CTF. No

VCTF-HaLfpiPe~.ut2.uz2 - interesting. Jumps are a bit off, not too sure it will work...but we can try

VCTF-ACTIONCITY.ut2.uz2 - have had good games on this before, but may not work. Let's try it

VCTF-Lakovost++.ut2.uz2 - needs other assets - CBP2-Tropica-Tex -- not very vctf'y but may be worth a try

VCTF-Hetairu][Tortuga_RS~.ut2.uz2 - needs other assets - Hetairu_ms.usx.uz2 and Hetairu_text.utx.uz2. hmmm -- not very vctf'y. No

tirofijo!!

  • Sr. Member
  • *
  • Posts: 147
  • Country: ec
  • bash the fash
Re: If you like the VCTF maps...help us find good ones
« Reply #42 on: April 16, 2019, 03:34 »
thank u!! bacon god!! why not train crosing is fun, lots of gadgets and stuff hahahaha.... i will tell u more maps, im still checking them, and i suggest stairways  out.

miley.cyrus

  • Newbie
  • *
  • Posts: 24
  • Country: se
Re: If you like the VCTF maps...help us find good ones
« Reply #43 on: April 16, 2019, 08:49 »
thank u!! bacon god!! why not train crosing is fun, lots of gadgets and stuff hahahaha.... i will tell u more maps, im still checking them, and i suggest stairways  out.
Traincrossing is a UT3 converted map but remade by hand.

The "non foggy" was version was nice and fun to explore, it had some secrets. A secret room with tv monitor to see a base (it was nice to see the big nuke hit the streets lol) and a hidden cave which took me forever to find haha. The tv monitors dont works online, thats a netcode thing as is based on distance in the map to to stuff, but I added a PortalGun addon and tweaked the UT2004.ini to show stuff longer so the it could show a working "tv" online, fun to add portal to the boat to get a moving camera (and portal).

It is very cpu limited so its a lagfest even with a few players, they have tried to fix it but destroyed all fun with it; added fog and removed secrets,  and then made it a foggy night map, good fps but ugly and boring.

Piglet

  • 1337
  • *
  • Posts: 1305
  • Country: gb
Re: If you like the VCTF maps...help us find good ones
« Reply #44 on: April 16, 2019, 09:56 »
Yeah. It looks very pretty, but I don't see it working well as a berserk vctf map with lots of players